The images in this group use either the NOISE() or TURB() functions, or one of the related functions.
Alien Blob | The noise function is used to perterb a series of concentric rings, produced by SIN(D). |
Marble | Passing the absolute value of TURB (which normally returns values in the range -1 thru 1) to SQRT causes sharp black "veins" to appear, which have the appearance of marble. |
Lightning | In this picture, I'm inverting the result to create a "lightning" effect. The time value is used with the 3-D turbulence function to create a movie of lightning that mutates over time. |
Cloud Sphere | The higher frequency TURB is used to add texture to the overall pattern, while the lower frequency NOISE is used to provide the color shifts. |
Color Blobs | A concentric color gradient is significantly perturbed by the NOISE function. The blobs can be made to mutate, if you use the NOISE3D function with time as the third dimension. |
Oil Spill | This image simulates the irridescent colors seen in a puddle of oil (remember the "fidget" toy?). The noise function is used to perterb a series of concentric rings, produced by SIN(D). |
Rainbow Turbulence | A radial color ramp is perturbed by the TURB() function. Thomas Pynchon fans, rejoice! |