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Kaleidoscopes In the spring of 2001, I lectured on "Random Numbers and Computer Art" at UCSD. For the lecture, I programmed a Kaleidoscope simulation to illustrate a metaphor about the relationship of disorder and order in computer art. In the process I became fascinated with Kaleidoscopes, and the recent resurgence in Kaleidoscope artistry. I read a few books on the subject (the best ones are by Cozy Baker), and learned about the Brewster Society, which she started. I visited an amazing collection of scopes in Fullerton at the Eileen Kremen Gallery, purchased a few, and began learning a little bit about stained glass, so I could construct my own scopes. I also started programming kaleidoscope simulations in various languages, including Java, C++ and Flash actionscript. I have collected a few of these screensavers, and a lot more kaleidoscopic goodness at my website KrazyDad.Com I am probably the first person to create a computer simulation of a specific real-world kaleidoscope. My Charles Bush Kaleidoscope employs photos of the glassworks of a real 19th century kaleidoscope.
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